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Tag: OpenGL

Gamma Encoding

Gamma Encoding

I only occasionally have to think about gamma in my work, and I always have to remind myself exactly what it is and how to get it right. In this article I will explain it in the way that I think about it, mostly as a memory aid for myself, but hopefully others will also find it beneficial. I’m the sort of person who gets confused by small errors in interpretation when topics such as this are discussed. Articles on…

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