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Month: January 2019

Sub-Pixel, Gamma Correct Font Rendering

Sub-Pixel, Gamma Correct Font Rendering

Figure 1 – Zoom in of font showing sub-pixel rendering Before I knew anything about sub-pixel font rendering, I used to think that the blue/red edges to the font shown above were a post process effect, adding cool and warm pixels to make the font jump out more. It turns out that it’s much cleverer than that. It’s called sub-pixel rendering, and it really is rendering at a sub-pixel level. Sound impossible? Read on… To understand sub-pixel rendering you need…

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Gamma Encoding

Gamma Encoding

I only occasionally have to think about gamma in my work, and I always have to remind myself exactly what it is and how to get it right. In this article I will explain it in the way that I think about it, mostly as a memory aid for myself, but hopefully others will also find it beneficial. I’m the sort of person who gets confused by small errors in interpretation when topics such as this are discussed. Articles on…

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